AI Insights · Timothy · July 2024
Top 5 Roguelike Games in Turkey Q2 2024
Explore the performance of the top 5 roguelike games in Turkey during Q2 2024, focusing on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 roguelike games in Turkey exhibited varying trends in downloads, revenue, and weekly active users, according to data from Sensor Tower.
Legend of Mushroom from Joy Net Games saw a notable decline in both downloads and revenue over the quarter. Downloads dropped from around 44.9K in early April to approximately 1.3K by the end of June. Revenue followed a similar downward trajectory, starting at about $41.6K at the beginning of April and decreasing to roughly $13.1K by the end of June. Weekly active users peaked at 66.2K early in the quarter but ended at around 47K.
Diablo Immortal by Blizzard Entertainment experienced fluctuations in revenue, starting at around $15.8K in the first week of April, peaking at $23.4K in mid-June, and closing the quarter at approximately $14K. Downloads remained relatively stable, hovering around 1.5K to 2.5K throughout the quarter. Weekly active users showed a slight decline from 22.9K to 19.6K.
Dungeon Hunter 6 from Goat Co. Ltd experienced a steady revenue flow, with minor fluctuations between $9.8K and $17K. Downloads exhibited an increase towards the end of the quarter, rising from about 4.8K in early April to approximately 2.3K by the end of June. Weekly active users remained relatively stable, with a slight increase from 20.6K to 18.8K.
Hero Wars: Alliance by Nexters Global LTD demonstrated a consistent performance with a notable spike in downloads, revenue, and active users towards the end of the quarter. Downloads surged from around 6.6K in early April to approximately 15.4K by the end of June. Revenue peaked at about $19K in mid-May and ended the quarter at approximately $11.2K. Weekly active users increased from 49.7K to 65.4K.
RAID: Shadow Legends from Plarium Global Ltd saw a stable download rate with minor fluctuations, maintaining around 2K downloads throughout the quarter. Revenue showed a slight decline from about $13.6K in early April to approximately $10.9K by the end of June. Weekly active users also showed a decreasing trend from 17.4K to 14.7K.
For more detailed insights and comprehensive data on the performance of these games, visit Sensor Tower.